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Mutant creature, 2012

This model was made for a short film with a group of five other students. The short film involved life action acting with CGI tranformation scenes. The actor would morph into this creature, requiring multiple meshes to be made at different transformation stages.

My role was to model, sculpt and texture the 100% tranformed hero model.
I made this creature based off of a concept drawing from another member. I used Maya and Mudbox.

 

 

 

Low Poly model


I also adapted this model to be used in a game mod that I made in a team at University. The game is called Saturation and can be found here.
I had to lower the poly count and put a basic rig in it. I animated a few cycles such as; run, jump, attack, and idle.

 

 

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