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This is one of the reference images I've used.

This is one of the reference images I've used.

This is my latest WIP personal project

High poly sculpt using mudbox

High poly sculpt using mudbox

These assets were created for a game I worked on in uni called "Saturation". We used UDK and the character and weapons used motion capture data inside of UDK.

WIP personal project

These assets were created for a game I worked on in uni called "Tunnel Quest" It was never completed unfortunately but we used Unity for the game engine.

© 2014 by Jack Sutherland

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